Jul 272009

If you’re a gamer, you’ve heard and used this phrase countless times. Even when it first became widespread in its usage, jokes flew with its lack of brevity. You know the name… “MMORPG”: “Massively Multiplayer Online Role Playing Game”.

That name has to be changed.

Why? Certainly some will agree it’s a pain to say, but you can just call it an “MMO” instead, right? Unfortunately, that doesn’t reach the crux of the matter… it’s inaccurate. My first question to you is: Name one massively multiplayer game that is not online.

I’ll wait while you rack your brain. Football isn’t massively multiplayer. Golf isn’t. Baseball? No. A marathon isn’t a game. There is no game which exists offline that has thousands upon thousands of simultaneous players!

We’ve just started, and we’ve already found that part of the title isn’t necessary!

  • First change to the genre name: The O’s gotta go.

So, we’ve whittled “MMO” down to “MM”. What about the “MM” portion of the title? What defines “Massively Multiplayer”? Thousands upon thousands of players all within the same game universe able to freely interact in game at the same time.

Some games that are often considered massively multiplayer fall short due to design and gameplay considerations. Let’s examine Guild Wars. Great game! Fun times. A solid title to own for most gamers. Guild. Wars. Is. Not. Massively. Multiplayer.

What? Everyone says it’s an MMO! That is nothing more than a case of people being stubborn when presented with overwhelming evidence to the contrary. The actual developers of Guild Wars have themselves proclaimed it not to be an “MMORPG”, but instead call it a “CORPG”: “Competitive Online Role Playing Game”. I refer to it as an “OCG”- “Online Computer Game”, like Diablo 2, for instance.

Still, when you are discussing a game with the proper design to allow simultaneous mass-gaming, “Massively Multiplayer”, or “MM” works well enough to describe the genre.